三次贝塞尔曲线

  • 三次贝塞尔曲线
    • 设置三个点的坐标,通过贝塞尔曲线运算,在 LineRender 中插入坐标,使其拟合;
      主要方法如下:
void getBezier(int num)
    {
        line.positionCount = 0;
        Vector3[] vector3 = new Vector3[num+1];
        for (int i = 0; i <= num; i++)
        {
            float value = ((float)i / (float)num);
            vector3[i]= (1 - value * value) * tag0.transform.position + 2 * value * (1 - value) * tag1.transform.position + value * value * tag2.transform.position;
            //Debug.Log(vector3[i]+"   "+ value.ToString("")+"  "+ num+ "  " + i);
        }
        line.positionCount = vector3.Length;
        line.SetPositions(vector3);
        for (int i = 0; i < vector3.Length; i++)
        {
            line.SetPosition(i, vector3[i]);
        }
        
}